Perl Deep Dive Online Training

Perl Deep Dive Online Training

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    What is Perl Deep Dive Training about?

    Perl Deep Dive training teaches Perl developers the skills they need to fully utilize Perl’s object-oriented features interact with databases use Perl/Tk extend Perl with C/C++ and write their own Perl modules.

    What are the objectives of Perl Deep Dive Training ?

    At the end of Perl Deep Dive training course, the participants will be able to:

    • Debug Perl applications using a variety of tools
    • Manipulate lists
    • Create packages
    • Utilize Perl’s object-oriented features and write their own classes
    • Install and use Perl modules
    • Integrate Perl scripts with databases using the DBI module
    • Explore the fundamentals of Perl/Tk programming
    • Extend Perl with C/C++
    • Develop their own Perl modules

    Who is Perl Deep Dive Training for?

    • Anyone who wants to add Perl Deep Dive skills to their profile
    • Teams getting started on Perl Deep Dive projects

    What are the prerequisites for Perl Deep Dive Training?

    Participants must have prior Perl programming experience.

    Course Content:

    1. Debugging

    • Warnings
    • Diagnostic Messages
    • Carping, Confessing, and Croaking
    • Strict Checks
    • Compiler Pragmas
    • Debugging Flags
    • Your Perl Configuration
    • The Devel::Peek Module
    • The Data::Dumper Module

    2. Expert List Manipulation

    • The grep Operator
    • Lists, Arrays, and List Operators
    • Context
    • Context and Subroutines
    • Initializing Arrays and Hashes
    • Reference Syntax
    • Auto-vivification
    • Defined Values
    • Other List Operators
    • Usage of map, grep, and foreach

    3. Blocks and Code References

    • Blocks
    • Subroutines
    • Subroutine Prototypes
    • Code Refs and Anonymous Subroutines
    • Typeglobbing for the Non-Squeamish
    • Local (Dynamic) Variables
    • Lexical Variables
    • Persistent Private Subroutine Variables
    • Closures
    • The eval Operator
    • The Block Form of eval
    • The String Form of eval
    • Block Form of eval for Exception Handling

    4. Packages

    • Review of Packages
    • BEGIN and END Blocks
    • Symbol Tables
    • Package Variables
    • Calling Package Subroutines
    • Importing Package Symbols
    • Exporting Package Symbols
    • Using the Exporter Package
    • The use Function
    • AUTOLOAD and @ISA
    • AutoLoader and SelfLoader

    5. Objects and Classes

    • Object-Oriented Stuff
    • Making Perl Object-Oriented
    • References
    • The bless Function
    • So, What’s a Blessed Thing Good For?
    • Calling Class and Object Methods
    • Object Methods
    • Writing Classes
    • Constructors
    • Inheritance
    • What Perl Doesn’t Do

    6. Tied Variables

    • Why Use tie?
    • Tying a Scalar
    • Inside Tied Variables
    • untie
    • Tying an Array
    • Tying Hashes
    • Tie::Hash and Tie::Array
    • Tying Filehandles
    • What Are DBM, NDBM, GDBM, SDBM, etc?
    • Using the DBM Modules

    7. Installing and Using Perl Modules

    • Laziness, Impatience, and Hubris
    • CPAN
    • Using Modules
    • Installing a Perl Module
    • Unpacking the Module Source
    • The Configuration Step
    • The Build Step
    • The Test Step
    • The Install Step
    • Using CPAN.pm
    • Using Module Documentation

    8. Introduction to DBI\/DBD

    • The Old Way – DBPerls
    • A Better Way – DBI/DBD
    • Database Programming
    • Handles
    • Connecting to the Database
    • Creating a SQL Query
    • Getting the Results
    • Updating Database Data
    • Transaction Management
    • Finishing Up

    9. DBI\/DBD SQL Programming

    • Error Checking in DBI
    • Getting Connected
    • Drivers
    • Using Parameterized Statements
    • Statement Handle Attributes
    • Other Handle Attributes
    • Column Binding
    • The do Method
    • BLOBs and LONGs and Such
    • Installing DBI Drivers

    10. Introduction to Perl\/Tk

    • Tcl, Tk, Tcl/Tk, Tkperl, Perl/Tk, etc.
    • Perl/Tk
    • Creating a Perl/Tk Application
    • GUI Programming Overview
    • Adding Widgets
    • Scrolled Widgets
    • Configuring Widgets
    • Menus
    • More Fun with Menus
    • Using FileSelect

    11. Perl\/Tk Programming

    • Tk::Error and Tk::ErrorDialog
    • Configuring Widgets
    • Geometry Management
    • Geometry Management with grid()
    • The Frame Widget
    • Defining Widget Callbacks
    • Bindings
    • Nonblocking I/O with fileevent()
    • Tags
    • Other Widgets
    • Other Tk Commands
    • Getting Tk

    12. Extending Perl with C\/C++

    • Extending the Perl Interpreter
    • Overview of Perl5 XSUBs
    • Get Started with h2xs
    • Set up the Perl Wrapper Class
    • Write the XS Code
    • The XS File
    • Write Some Test Code
    • What Do You Want?
    • Returning Values on the Stack
    • A Walk Through an XSUB
    • Arguments to XSUBs
    • Other h2xs Options

    13. Embedding the Perl Interpreter

    • Why Embed Perl?
    • Embedding Perl in a C Program
    • Compiling the Program
    • perlmain.c
    • Perl Data Types
    • Macros and Functions
    • Manipulating Scalars
    • Memory Management
    • Script Space
    • Evaluating Perl Expressions
    • Dynamic Loading
    • Multiple Perl Interpreters

    14. Module Development and Distribution

    • Distributing Modules
    • Get Started with h2xs
    • Files Created by h2xs
    • The Build Library (blib) ulectory
    • Unit Testing and test.pl
    • Versions
    • Using blib
    • POD
    • POD Translators
    • Cutting a Distribution
    • Other Niceties
    • Makefile.PL

    15. Design and Implementation

    • Think First
    • Object-Oriented Design
    • Object-Oriented Development
    • Library Modules
    • Utility Programs
    • Filters
    • Performance
    • Timing with Benchmark

    16. Conclusion

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    Our trainers have relevant experience in implementing real-time solutions on different queries related to different topics. keen Technologies also verifies their technical background and expertise.

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    You will work on real world projects wherein you can apply your knowledge and skills that you acquired through our training. We have multiple projects that thoroughly test your skills and knowledge of various aspect and components making you perfectly industry-ready.

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    If you are enrolled in classes and/or have paid fees, but want to cancel the registration for certain reason, it can be attained within 48 hours of initial registration. Please make a note that refunds will be processed within 30 days of prior request.

    The Training itself is Real-time Project Oriented.

    Yes. All the training sessions are LIVE Online Streaming using either through WebEx or GoToMeeting, thus promoting one-on-one trainer student Interaction.

    There are some Group discounts available if the participants are more than 2.

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